Video Games and Pop Culture

Odyssey Two
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Artikelbeschreibung

The year was 2016. The culture wars were deepening, with no end in sight. As the marketplace of ideas faded further into memory, one writer tried to bring it back – and succeeded.In September 2016 Robert B. Marks’ Garwulf’s Corner returned to The Escapist for another year, presenting a moderate and mature look at many of the hot-button issues facing pop culture. Months after Garwulf’s Corner’s second year came to an end the Escapist was sold to another media company – and its new editor-in-chief libeled everybody who had worked there since 2014. During the ensuing legal action, the whole of Garwulf’s Corner was removed from the pages of the Escapist and all but destroyed...until now.Insightful, compelling, and still relevant, this volume contains:- The second year of Garwulf’s Corner, covering topics ranging from Star Wars movies to outrage culture to video games.- Previously unpublished installments looking at Minecraft, video game addiction, and more.- The full run of The Most Important PC Games of All Time, a comprehensive look at the decades-long history of the video game from the 1940s to today.From No Man’s Sky to Police Quest, from Fox’s Gotham to military science fiction, take a fresh and new odyssey back into the world of pop culture.
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